Privacy Policy
Dinosaur World · Last updated 13 November 2026
The short version. Dinosaur World has no adverts, does not track you across other apps or websites, and never sells your information. Most of your game lives on your phone. We keep a copy of your progress in the cloud so it can't be lost, and if you choose to sign in for mini-leagues, your league-mates see your first name, last initial, avatar and game stats. That's it.
Who we are
Dinosaur World is made by Tony Olanipekun, an independent developer trading as TJCO Games ("we", "us"). We are the controller of the personal information described in this policy.
Contact: privacy@tjcogames.com
Post: TJCO Games, Baltimore House, Baltic Business Quarter, Gateshead, NE8 3DF, United Kingdom
What we collect and why
| Information | Why we use it | Legal basis (UK and EU GDPR) |
|---|---|---|
| Game progress: levels, scores, cards, coins, power-ups, lives, settings and the record of rewards and purchases in your save | To run the game, keep your progress safe in the cloud, restore it if you change phones, and check that rewards and purchases are genuine | Contract (providing the game you asked for) |
| A random player ID created by the app (it doesn't contain your name or email) | To link your saved progress to you | Contract |
| Sign in with Apple or Google (only if you choose to sign in, for mini-leagues and invites): your first name and the first letter of your last name, and a sign-in ID from Apple or Google | To create your account, name your league and show your name to the people in your leagues. We don't store your email address. | Contract |
| League and invite information: leagues you own or have joined, invite codes, who invited you and invite rewards | To run mini-leagues and give invite rewards fairly | Contract |
| A device check from Apple (Apple DeviceCheck): a yes/no flag Apple keeps for our app on your phone. It does not identify you. | So invite rewards only go to genuinely new players and can't be claimed again by reinstalling | Legitimate interests (preventing reward abuse) |
| Purchase records: the product you bought, Apple's transaction ID and the date | To deliver what you bought, verify it with Apple and handle any problems | Contract |
| Messages you send us (for example, support emails) | To answer you | Legitimate interests (helping players) |
We do not collect your email address, phone number, contacts, photos, precise or approximate location, advertising identifier or browsing history, and we don't use analytics or advertising tools.
Payments
All purchases are made through Apple. Apple handles your payment details; we never see your card or bank information. We receive confirmation of what you bought from Apple and from RevenueCat, the service we use to process in-app purchase receipts.
Notifications
If you allow notifications, the game schedules reminders on your phone (for example, when your lives have refilled). These are created on the phone itself. You can turn them off at any time in your iPhone's Settings.
Information other players can see
If you join a mini-league, its members can see your first name and last initial, your avatar and your game stats (such as score, level reached, cards collected and cups). Nobody outside your leagues can see them. There is no chat in Dinosaur World.
Who we share it with
We only share information with service providers who help us run the game, under contracts that require them to protect it and use it only on our instructions:
- Google Firebase (Google Ireland / Google LLC): accounts, cloud saves and the game's servers.
- RevenueCat, Inc.: processing and verifying in-app purchase receipts.
- Apple: payments, Sign in with Apple, DeviceCheck and app distribution.
- Google: Sign in with Google, if you choose it.
We may also disclose information if the law requires it. We never sell or rent personal information.
Where your information is stored
Our cloud data is stored in the United Kingdom or the European Union where our providers allow it. Some providers (such as RevenueCat and parts of Google) may process data in the United States. When that happens, the transfer is protected by recognised safeguards, such as the UK International Data Transfer Addendum, the EU Standard Contractual Clauses or the EU-US Data Privacy Framework and its UK extension.
How long we keep it
- Your game progress and account are kept while you use the game. If you don't open the game for 3 years, we delete your cloud data.
- If you delete your account (Settings in the game, or by emailing us), we delete your account, cloud save and league memberships within 30 days, except for purchase records, which we may need to keep for up to 6 years for tax and accounting reasons.
- Support emails are kept for up to 2 years.
Your rights
You can ask us to give you a copy of your information, correct it, delete it, restrict how we use it, give it to you in a portable format, or object to how we use it. Email privacy@tjcogames.com and we'll reply within one month.
If you're unhappy with how we've handled your information, you can complain to the UK Information Commissioner's Office (ico.org.uk) or, if you live in the EU, your local data protection authority. We'd appreciate the chance to put things right first.
Children
Dinosaur World is suitable for players aged 9 and over. We collect as little information as we can, have no adverts, chat or tracking, and other players can only see a first name and last initial inside private leagues. Players under 13 should ask a parent or guardian before signing in or making purchases. Parents can control purchases with Apple's Screen Time and Ask to Buy, and can contact us to have a child's information deleted.
Security
Information is sent over encrypted connections, and access to our cloud data is restricted by security rules so players can only read what they're allowed to see. No system is perfectly secure, but we work to protect your information and will tell you and the authorities if a breach puts you at risk.
Changes to this policy
If we change this policy, we'll update the date at the top. If a change is significant, we'll also tell you in the game.